CONTENT MOVED to AdventureGamePlays

I have created a new blog called AdventureGamePlays, which better indicates what I'm doing here. Also, the new name makes the game reviews quotable, should anyone be interested in doing so. Most of this content has already moved to that site, and I will be using it for future game blogging.

Saturday, June 12, 2010

Lost Souls (3), Day 2, Addendum

Ah HA!

I figured it out. I indeed did have the correct number. Cracked it with one try. Once I realized that I just wasn't working the lock properly, I pondered upon how it might work differently.

I received a flash of insight. Things are not always as they seem. (Hmmm. Where have I heard that phrase before?)

I think I was thrown off course by my experience with James Burke's Connections game, which featured a combination lock that worked like a bicycle lock, and was overly sensitive, and gave me fits.

Heh. This one doesn't work that way. One tiny clue: twirling direction doesn't matter.

Clever Jonathan!

Well now, this is turning out to be one corker of a turn-on-the-lights-and-get-in puzzle.

A side note, however. This kind of frustration is what puts the average person off of adventure games. We the persistent will enjoy the endorphin-like shot of glee when we crack a tough puzzle that has driven us slightly mad. Most folks, though, perhaps more reasonable folks, will just walk away.

I am greatly glad I persisted, and did not go to a walkthrough.

However, I saved the game again just after I opened the door. Must take care of Dad. He has his beloved Nascar race to watch tomorrow, so I should get more playing time.

Ah, what treasures await me in the Station Master's office?

No comments:

Post a Comment