I figured it out. I indeed did have the correct number. Cracked it with one try. Once I realized that I just wasn't working the lock properly, I pondered upon how it might work differently.
I received a flash of insight. Things are not always as they seem. (Hmmm. Where have I heard that phrase before?)
I think I was thrown off course by my experience with James Burke's Connections game, which featured a combination lock that worked like a bicycle lock, and was overly sensitive, and gave me fits.
Heh. This one doesn't work that way. One tiny clue: twirling direction doesn't matter.
Clever Jonathan!
Well now, this is turning out to be one corker of a turn-on-the-lights-and-get-in puzzle.
A side note, however. This kind of frustration is what puts the average person off of adventure games. We the persistent will enjoy the endorphin-like shot of glee when we crack a tough puzzle that has driven us slightly mad. Most folks, though, perhaps more reasonable folks, will just walk away.
I am greatly glad I persisted, and did not go to a walkthrough.
However, I saved the game again just after I opened the door. Must take care of Dad. He has his beloved Nascar race to watch tomorrow, so I should get more playing time.
Ah, what treasures await me in the Station Master's office?
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