CONTENT MOVED to AdventureGamePlays

I have created a new blog called AdventureGamePlays, which better indicates what I'm doing here. Also, the new name makes the game reviews quotable, should anyone be interested in doing so. Most of this content has already moved to that site, and I will be using it for future game blogging.
Showing posts with label Black Circle. Show all posts
Showing posts with label Black Circle. Show all posts

Monday, October 18, 2010

Black Circle (3): Endgame


Oh dear, I am speedy. Yup, I was at the endgame, or just a few steps from it, anyway.

I am mad at myself for looking at a hint before trying all of my items at one point. I just assumed I didn't have the item, but you never know that in this game. Mostly, though, I got through it without actual hints--I think I only looked at two or three. I did look at locations several more times, though. It does get tedious when you don't know where you need to go, although often just finding an inventory item will help clue you in to that. Aha! There's what I need to get into that thing! And off you go.

There is some suspense at the end, but it isn't like you could get killed, or anything. (Is it? Heh.)

Lovely graphics, as always. Except for the wallpaper. Carol said she chose that stuff. Ouch.

There was one weird thing. At one location in the woods there indeed is a circle of black stones. One would think that would have something to do with the title of the game. But we never do anything with it at all. We can't even look at it closely. I presume "black circle" referred to the cult that was operating in the game. Anyway, that was strange.

So, I have no excuse now but to finish the Kirkus books. Well, get 'em done, and then maybe I can find something else to play while waiting for Braken Tor!

The next question is, when is Mikael Nyqvist getting his next game out? Sure hope this isn't the end of the series. This one seemed shorter to me, but it probably wasn't. Had I played all day as I did with the other one, I'm sure it would be about the same length.

And again, it has a much better ending than the earlier games. Didn't just stop. The music added a nice touch of suspense too. Ya never knew when the bad guy was gonna turn up behind you when you were in certain locations.

So, fun as usual, and pretty. Not too challenging, just most enjoyable--for women of a certain age.

Sunday, October 17, 2010

Black Circle (2), Having Fun


And I'm having fun with Black Circle. I'm pretty far into the game. Could be approaching the endgame already, but I still have quite few inventory items that are unused, so maybe not.

It's a typical Carol Reed mystery, although Mikael had a bit more fun with this one. First, he himself appears in the game as a transvestite (I recognized him from an earlier game). That had to be fun.

Also, he had Jonas showing around attendees at an adventure game convention who wanted to visit sites used in games in Norrköping. However, Jonas doesn't play those games, because they're just for women. Actually I'd imagine that's true. No doubt I fit the demographic perfectly, too.

But I progress. Finding the janitor's notebook was quite a challenge. Plus, it was only by accident that I found a key I needed. Sometimes I do get lucky. I'd grabbed the contraband buried in the floor, but aaaaalmost missed the key!

I must say that I'm getting rather sick of derelict buildings, though.

Interesting for an American to see all of these Swedish apartments, too. All of them seem extremely small, especially the bedrooms and kitchens. The views are nice, but the only place I wouldn't mind owning is the house in Time Stand Still. At least it had a modern bathroom, much nicer than mine, actually. Plus, they're always, always messy. Guess there's just not enough room to stash stuff. I'm not accusing--my place usually is every bit as bad. I do wonder how Mikael convinces his friends to leave their apartments in their natural state when he photographs them, however.

Anyway, I have explored the possible bad guy's house and retrieved keys of many colors (wait, wasn't that the last game?). I'm ready to go exploring the mine and perhaps enter the sanctum sanctorum of the cult.

Till tomorrow!

Saturday, October 16, 2010

Black Circle (1), and Why Not?


Well why not start Black Circle? So what if I just finished another Carol Reed game. I like Carol Reed games.

I decided, though, to stop playing at a reasonable hour. I've made good progress, although I'm sure I'm not a quarter of the way through the game yet.

This time I had no idea what the game was going to be about--or at least, what the mystery is. Didn't look up any reviews. I do worry about poor Carol though. She's always doing work for her neighbors, and never seems to get paid. Maybe she sells her dollhouses?

An interesting note--in the last game, I noticed that two wall clocks were missing their hands. That little mystery never got solved. Now I see the same thing in this game. It's becoming a theme. I'm really curious as to why these handless clocks are all over the place in these games.

At any rate, I got a fairly good start. The Nyqvists are pretty good at moving their games along. The few times I wondered where to go next were solved by looking at the hint book, but not getting any hints. It's most helpful just to know where to go.

Anyway, I'm pretty sure that the kid I'm looking for is the murder victim spotted by Carol's neighbor. Now I'm learning about a weird cult that operated out of a foundery. Wandering around that, I marvel at how Mikael Nyqvist is able to find all these derelict buildings, presumably around Norrköping. I mean, there seem to be dozens of them.

Slowly gathering inventory items right now. So far, except for keys, none of them has been useful, but that's normal in these games. Eventually they will all come in handy.

I note that we've returned to the old Tower, which was used in an earlier game--one of the first two, as I recall. Plus, we're back to the library to do online research.

I saved at the point where Bigge, the crazy janitor, wants his cell phone back, and I have to get him out of the way before I can break into the railroad building. But I still don't have the item I need to get his phone. If only I still had that boat hook from the last game--that would work.

Well, I'll look tomorrow. Until then, it's back to Kirkus books. At least these last two aren't due until November 1st, so I can play for a few hours a day without feeling guilty.

Till tomorrow!